As a designer, I try to observe and tackle design problems around me, and put users at the center of my design process. Their thoughts and experience drive my design to be reasonable and insightful. As a media practitioner, I experiment on VR / AR and use speculative frameworks to create gamified daily life, through my practices by blending entertaining elements, absurdities, norms of virtual experience into physical space or interactions.

Get Your Point

Board Game | Design ToolKit | Research 

AR Materials Experiment with Unity and several clips

Virtual events celebrating NPCs’ lives in Minecraft

Service Design | UX Design| Interface |

UX Design | Research | Interface

UX Design | Web | Educational Game

UX Design | Research | Interface | Co-create 

Gaze-based virtual shopping experienced