Mixed reality with photogrammetry
From physical to virtual
Porting a real object to the virtual world is divided into two parts: 3D model and mapping.
1.Capture the object data and use Metashape to generate the 3D model and texture.
2. Import objects and texture into Unity
Make the filter
Use Windows Capture in OBS to capture the Game view in Unity. Use virtual camera to transfer this filter into Zoom